The Endless Tale … (Asemic Writing animation)

From Wikipedia:

Asemic Writing is a wordless open semantic form of writing. The word asemic means “having no specific semantic content”, or “without the smallest unit of meaning”. With the non-specificity of asemic writing there comes a vacuum of meaning, which is left for the reader to fill in and interpret. …. Asemic writing is a hybrid art form that fuses text and image into a unity, and then sets it free to arbitrary subjective interpretations. …

Inspired by a challenge launched by Robert Boran on the Facebook group Creative Coding with Processing and P5.js I created a Processing sketch that simulates an Asemic Writing. The technique is based on a sequence of eight random “words” that alternates randomly; each “word” is a combination of “elliptic oscillators” that follows the rectlinear movement of the (hidden) pen on the page.

The animation is accompained by a simple purely generative soundscape made with VCV Rack and Native Instruments Absynth VST.

This is the final result.

As soon as I clean-up a little bit the code (actually a mess) I’ll publish it here and add more details.

 

 

Visual Meditation with Tibetan Singing Bowls

A Processing 3 sketch of four slowly evolving polygons and a meditative soundscape created by a few Tibetan Singing Bowls.

The algorithm is very simple:

  • place each vertex of each polygon in a random position
  • assign to each vertex a random direction (all polygons have the same scalar velocity)
  • at every frame move each vertex, if the new position is outside a border, simply make it bounce (reverse the velocity component orthogonal to the border)
  • assign a different color to each polygon and draw only its outer border (no fill)

The source code can be dowloaded here.

I made a video of the animation (starting from 4 rectangles) and added a soundscape made with sampled Tibetan Singing Bowls.

Other implementation ideas:

  • change the speed of each vertex
  • slowly change the color of each polygon
  • generate a MIDI message each time a vertex hits a border and send it to a virtual instrument or synth

If you improve the code or implement other variations let me know in the comments below.

MusiFrog

… a Musical Frog jumping around a harmonic lake!

The MusiFrog is a simple deterministic algorithm that can be used to produce nice pseudo-random melodies that I discovered while experimenting with generative-music (but perhaps someone else has already found it).

example

It is based on a frog that jumps over a sequence of stones. Each stone has a jump value and is associated with a musical note. Initially the frog is on stone 1 and suppose it has jump value X. The note associated with stone 1 is played, and the frog jumps forward X steps on stone N=1+X; the jump value of stone 1 is increased by 1. Then the note associated with stone N is played, the frog jump forward according to the jump value of the stone which is then incremented by one. The process is repeated and when the frog jumps off the last stone it “wraps-up” and return to the beginning of the sequence.

Continue reading

Return to the Forbidden Planet

Forbidden Planet is a 1956 American Science Fiction film; one of the best SF films of those years (and of all time); all science fiction fans should see it (on a regular basis :-). Forbidden Planet – directed by Fred M. Wilcox – pioneered several elements that were resumed and developed later in many other SF films: humans traveling in a faster-than-light starship; it was the first to be set entirely on another planet far away from Earth; a robot with its own personality that has an active role on the plot.

Forbidden Planet Movie

Continue reading

The Random Clock

The Random ClockThe Random Clock is a short experiment that combines a sequence of random notes with a random colored pattern that moves clockwise. The notes are “arranged” in two “voices” and, at the beginning, their pitches and the intervals between them are completely random. As times passes, the notes “converge” to the single note E2 and also the tempo “converges” to ~120 bpm. When each note is played, a random box is drawed on the screen; its distance form the centre is proportional to the pitch and the angle increases at a constant speed.

The notes are played using a basic synth built in Reaktor Blocks (by Native Instruments), essentially they are sine waves.

The Random Clock This is the final video:

If you’re interested in the source code (Processing 3), let me know.

More ideas: try to mimic a real clock with the two clock hands rotating at different speeds; the speed and length of the clock hands should be initially random, then they should stabilize to a fixed speed and lenght towards the end.